One Small Step …

… for mankind, one giant leap for me: the environment sim can step.

What works today:

  • defining foods
  • defining biomes, their params and what foods they grow
  • region definition by drawing a biome map
  • upscaling a region into sim data from 32x32 authored to 256x256 runtime
    • resource allocation tables
    • biome smoothing at edges
    • randomization across same-biome cells
  • day/night cycle has been established
  • the sim has a clock and a tick event
  • the environment is managed through entire day/night cycles
  • natural resources grow and decay according to authored intentions
  • the UI has rudimentary text logging and resource visualization

New Additions:

  • World editor
  • World upscaling
  • Started: sim sessions
  • Molecule Ratings

Nights and Biomass

Having a distinct night time with different environmental pressures, plus a resource like biomass, gives interesting opportunities for agent behaviors. The idea goes like this …