One Small Step
One Small Step …
… for mankind, one giant leap for me: the environment sim can step.
What works today:
- defining foods
- defining biomes, their params and what foods they grow
- region definition by drawing a biome map
- upscaling a region into sim data from 32x32 authored to 256x256 runtime
- resource allocation tables
- biome smoothing at edges
- randomization across same-biome cells
- day/night cycle has been established
- the sim has a clock and a tick event
- the environment is managed through entire day/night cycles
- natural resources grow and decay according to authored intentions
- the UI has rudimentary text logging and resource visualization
New Additions:
- World editor
- World upscaling
- Started: sim sessions
- Molecule Ratings
Nights and Biomass
Having a distinct night time with different environmental pressures, plus a resource like biomass, gives interesting opportunities for agent behaviors. The idea goes like this …